Speed Calculator
A speed calculator is a physics utility that computes the rate at which an object covers distance. Using the basic formula where speed equals distance divided by time, the calculator can solve for speed, distance, or duration when any two of the variables are provided. It supports a wide range of measurement systems, including metric units like kilometers per hour and meters per second, alongside imperial units like miles per hour and feet per second. It is commonly used by students, runners, and logistics planners to estimate travel rates and times.
Solve for speed, distance, or time using the basic motion formula v = d/t.
Quick Answer
Calculate speed, distance, or time using the motion formula. Enter any two values to instantly compute the third in your preferred measurement units.
What to calculate?
Time
Output Unit
Miles per hour (mph)
66.6667
v = d/t = 100 / 1.5h
How it works
The basic motion formula
The relationship between speed, distance, and time is one of the most fundamental formulas in physics and everyday life. If you know any two of these values, you can always find the third.
Speed = Distance / Time
Distance = Speed × Time
Time = Distance / Speed
Note: This calculates average speed, assuming a constant rate of travel.
Common Conversions
When calculating speed, making sure your units match is the most common source of error. The calculator handles these conversions automatically, but here are the standard relationships:
- 1 mile = 1.60934 kilometers
- 1 mph = 1.60934 km/h
- 1 meter per second (m/s) = 3.6 km/h = 2.237 mph
- 1 knot = 1 nautical mile per hour = 1.151 mph
Speed in Context
For reference, here are some common benchmarks of speed:
- Walking: ~3 mph (5 km/h)
- Running (jogging): ~6 mph (10 km/h)
- Running (elite sprinter): ~23 mph (37 km/h)
- Highway driving: ~65 mph (105 km/h)
- Commercial airliner: ~550 mph (885 km/h)
- Speed of sound (Mach 1): ~767 mph (1,235 km/h)
- Speed of light: ~670,616,629 mph (299,792,458 m/s)
Disclaimer
This calculator provides average speeds assuming constant motion. It does not account for acceleration, traffic, rest stops, or relativity at speeds approaching light speed.
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